using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace StupidSpaceThing
{
	internal class JellyFishEntity : FlyingEntity
	{
		private static Model _model;
		public static void InitModel(Model model) {
			_model = model;
		}

		public JellyFishEntity(Vector3 position)
			: base(_model, position + Map.MaxHeightOffset, Quaternion.Identity, 0.003f) {
			float radius = 14.0f;
			armor = 30000;
			colObject = new ColCircle(this, 6, radius);			
			colObject.Geom.RestitutionCoefficient = .7f;
			colObject.Geom.FrictionCoefficient = 0.2f;
			colObject.Body.LinearDragCoefficient = 40f;
		}

		public override void DrawLifeQuad(Camera camera) {
			
		}
	}
}
